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1. A way to gather Scattered Items - in Player Features and Ideas Discussion [original thread]
Wolfino wrote: I don't know about most people but when I return from a break of eve I have the daunting task to trying to move because my alliance moved or I was kicked out due to inactivity or various other reasons, Also my asset tab like most...
- by Dornier Pfeil - at 2017.03.25 16:53:27
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2. New Feature Suggestion: Looking For Group - in Player Features and Ideas Discussion [original thread]
Plus 1 for the idea, but isn't there already a "find fleet" feature available?
- by Dornier Pfeil - at 2017.03.18 15:39:29
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3. Shield field cruisers - in Player Features and Ideas Discussion [original thread]
Fek Mercer wrote: hey guys, I'm back with another idea to be shot down with one word replies. Anyone ever play homeworld? there was a type of ship that could use a special ability that would create an invulnerability field around it for a few s...
- by Dornier Pfeil - at 2017.03.18 14:41:53
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4. New type of tackle--Mass tackle. - in Player Features and Ideas Discussion [original thread]
No opinion on your idea but I think I can describe it in a simpler way. You want a ship to ship tractor beam that forces the tackled ship to drag the tackling ship which is effectively the same as adding mass. The advantage over webbers is that it...
- by Dornier Pfeil - at 2017.01.18 21:25:17
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5. Mining Belt Killmails! - in Player Features and Ideas Discussion [original thread]
Kiddoomer wrote: "I can suck things much more faster than you " "Yeah but when I do it, it's big stuff." Yeah that would be totally acceptable to brag about If you give humans something to compete over, they will compete over it. Imagin...
- by Dornier Pfeil - at 2017.01.18 19:40:54
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6. ideas to improve the war system to make it more fun and better - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: War decs were always about the ability to shoot other in high sec without Concord intervention, I do not believe they were ever intended to be simply about putting kills on a kill board. These look like the same things. Kil...
- by Dornier Pfeil - at 2017.01.10 22:57:27
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7. Ore Hauler - For Alphas - in Player Features and Ideas Discussion [original thread]
Do Little wrote: The specialized haulers do give Gallente an advantage and I expect CCP to adjust the balance over the winter. The easiest solution would be to move Miasmos, Kyros, Epithal and Hoarder to Ore and give Alphas the ability to train...
- by Dornier Pfeil - at 2017.01.07 22:00:03
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8. Sort the skill categories A-Z in the character sheet - in Player Features and Ideas Discussion [original thread]
ACESsiggy wrote: Rivr Luzade wrote: Or the category with the most SP first. Anything except for this useless random crap. I'm sure if you drank a cup of coffee and studied the categories for 5 minutes (taking some effort) you wouldn't have...
- by Dornier Pfeil - at 2017.01.07 21:42:34
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9. To: The Developers (Alpha's have No Chance against Omega clones) - in Player Features and Ideas Discussion [original thread]
Until a few weeks ago you couldn't play for free at all. How do you expect CCP to make money if they just hand you the game for no money.
- by Dornier Pfeil - at 2017.01.05 18:39:54
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10. Sort the skill categories A-Z in the character sheet - in Player Features and Ideas Discussion [original thread]
Thirded (since my like button never seems to be operative)
- by Dornier Pfeil - at 2017.01.05 18:34:07
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11. Fleet formations - in Player Features and Ideas Discussion [original thread]
Yak X wrote: ShahFluffers wrote: I don't think you understand what n+1 means. well whatever it means, the problem remains if you can make a ball of ships (that looks bad) and put them within range of the enemy it comes down to more ships...
- by Dornier Pfeil - at 2017.01.05 18:26:48
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12. ideas to improve the war system to make it more fun and better - in Player Features and Ideas Discussion [original thread]
Volnax wrote: First part of the Idea - Raise the Cost of High Sec Wars ( there are a few ways that this could be done ) - Option 1 - simply increase the cost for a war to an amount that makes it only practical to run one or two wars at a time ...
- by Dornier Pfeil - at 2017.01.05 18:08:30
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13. The English help channel - in Player Features and Ideas Discussion [original thread]
Help Chat - Reloaded it exists for exactly the reasons you bring up maintained by Xercodo and Lucrii Dei
- by Dornier Pfeil - at 2017.01.05 16:54:41
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14. The Great Snipe Hunt of Our Time. Meaningful Bounty and the (Possibl... - in Player Features and Ideas Discussion [original thread]
Bonuses for the skill: 4%(5%?) bonus to Scan Resolution per Lv. 1% bonus to System Security for all Police Ships per Lv. -Police ships have the ability to raise the system security of the system they are in for themselves and any other police ship...
- by Dornier Pfeil - at 2016.09.10 21:16:49
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15. The Great Snipe Hunt of Our Time. Meaningful Bounty and the (Possibl... - in Player Features and Ideas Discussion [original thread]
...End of CONCORD. ...and by meaningful I mean player impactful; not profitable. CCP gave up on a profitable bounty system when it established the 20% payout schedule. There is probably no way at all to do a profitable bounty system because of pl...
- by Dornier Pfeil - at 2016.09.10 21:16:27
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16. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
Ima Wreckyou wrote: Bubba Freedom wrote: That "study" you refer too is already generally agreed by most of the player base to be toilet water, not to mention you can't get a new player out to null and have them be productive. The biggest a...
- by Dornier Pfeil - at 2016.09.04 19:22:16
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17. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
Bubba Freedom wrote: That "study" you refer too is already generally agreed by most of the player base to be toilet water, not to mention you can't get a new player out to null and have them be productive . We are killing off our player base e...
- by Dornier Pfeil - at 2016.09.04 18:10:12
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18. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
Bubba Freedom wrote: I see no reason why a player that wants to run missions in high should be ganked. Came back to game a couple months ago and have lost 6 billion isk to high sec idiots/ null sec trolls. If a new player can't do anything in e...
- by Dornier Pfeil - at 2016.09.04 17:30:59
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19. Ripple Fire - in Player Features and Ideas Discussion [original thread]
Wimzy Chent-Shi wrote: It actually offers a ton of utility across all weapon systems. Being able to stagger dps among guns results in more overall dps if the targets would perish mid volley. The negative is that you are not using your full fire...
- by Dornier Pfeil - at 2016.09.04 15:52:36
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20. Ripple Fire - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: He is asking for a battleship doomsday gun. I say nay. uummm, whatever. Maybe you'd like to bid on this bridge in New York City I got a good deal on. Brooklyn I think its name was. ShahFluffers wrote: Based on what I unde...
- by Dornier Pfeil - at 2016.09.04 15:26:00
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